The Horror of Scientific Materialism

Recently, I came across an article (archive here) about the evolution of the horror genre in film. While the article is from 2000, and I’m not a horror fan myself, one point stuck with me: how scientific materialism, rather than an understanding of good and evil, became dominant in horror filmmaking, starting with George Romero’s Night of the Living Dead.

In the materialist worldview, the universe came into being by random chance, and so did the Earth and humanity. Said Earth and humanity are just insignificant bits of matter in a vast cosmos; if we were to vanish tomorrow, the universe will simply go on as before, and no other lifeform — if they even exist — would notice. There’s no meaning to anything, and thus notions of good and evil, of virtue and vice, make no sense. This worldview is dominant in most learned circles today. But how did people arrive at such a horrifying worldview? They would tell you that they’re just smart enough to grasp “reality,” unlike those stupid Christians and their invisible friend the Sky Daddy.

I think it’s simpler than that. Keep in mind how this worldview was sold.

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Post-Scarcity Is a Fantasy

A while back, I’ve heard some folks — including some that should know better — seriously argue that we live in a “post-scarcity” society, since it was so easy to get things. Of course, the effects of the virus have made us completely aware of how scarce things can actually be.

Others argue that we may not be post-scarcity now, but we will be in the future due to the inexorable advance of technology. This seems plausible on the surface — the asteroid belt is unmined and fusion power looks like a plausible future energy source. However, even accounting for both of those, there would still be no post-scarcity society because raw materials will still be scarce.

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Vatican Championship Wrestling — This Time, With an E-book Perk!

For the past couple of weeks, Will Hastings has been running a crowdfund for Vatican Championship Wrestling, a novel where a Vatican exorcist bodyslams the forces of Satan. While it still has a ways to go before it funds, it does have something new going for it, something that should’ve been there from the very beginning:

An e-book perk.

Now, for five whole dollars, you can get yourself a copy of the book when it comes out. Go there right now and back it!

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Anthology Canceled

I have decided that I will not be the one to edit the planned boy’s anthology that I announced earlier. While I’m still open to submitting to an anthology of this sort planned by someone else, I cannot go through the process of evaluating any works, since it would simply take up too much of my time. You all deserve better than slapdash work.

Since I came up with the idea for the anthology, I cannot promise that anyone else will do it.

However, while I cannot publish that particular anthology, I do have something coming down the road, something that I’m making rapid progress on.

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Playing Tabletop RPGs Virtually

I’m not looking to join any games, I just want to know: What is everyone’s experience playing a tabletop RPG virtually? Whether you do it on Zoom or over some kind of app doesn’t matter — I just want to know if you find the experience satisfying, or if you prefer to play in person.

For me, I generally prefer to play in person.

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Nostalgia for Hard Limits on Video Games

I think that gaming in the ’80s, ’90s, and even 2000s had a massive advantage over gaming today: When a game was out, it was out.

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I Watched RWBY

I watched RWBY over the past week to see if it was as bad as people sometimes say. I’ve heard so much about this show, but I had never actually seen it until recently. I am now current on the show, having seen all available episodes.

In short: it’s not bad. In fact, taken as a whole, it’s quite good.

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High-Flying Fight Scenes

Friend of the blog JD Cowan feels that the kind of high-energy fight scenes seen in anime like Naruto are not very good:

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Is Uzaki-chan Here to Hang Out?

Pvt. Jet from the Netherlands lets us know by his actions what he thinks of Uzaki-chan.

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The Brand as Hypocritical Church

A common plot device among creatives of all kinds is the idea of the hypocritical church: a religious body, usually Christian or a fantasy equivalent, tricking gullible believers into giving them money and power while secretly or openly violating the values they push onto the populace. The implication is that when the heroes bring down this oppressive force, everyone will be free and justice will reign forevermore as rationalism replaces religion.

However, I believe that this is projection, especially considering that this message is often pushed through branded content.

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